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I thoroughly enjoyed the investigation and problem solving that occurred in almost every tomb.
SHADOW OF THE TOMB RAIDER LARA CROFT MODEL HOW TO
At some points, the puzzles really do make you stop and think about your actions and how to solve them. The puzzles offer a unique experience because there is a difficulty slider just for puzzles: You can adjust the puzzle, combat, and the exploration difficulties at any time during your playthrough, unless you choose the hardest difficulty, in which you will be locked in for the remainder of the ride. To be fair, the purpose of this title is to experience the story, not necessarily get lost in some ancient tomb for over an hour, so I really didn’t get bothered by its progressive nature. You always know you’re going in the right direction in Shadow of the Tomb Raider because it's the only way to go. This can be a little bit of a drag, due to the “on-rails” feeling that can come from story-driven titles. While I do find them to be self-limiting (as in only certain, easily-identified walls can be climbed) at times, the overall flow of this title shines as a story-driven experience. The platforming and puzzles are interesting in most parts. The Peruvians have a similar, but identifiably different accent, even though they both speak a dialect of Spanish. For instance, the people in Mexico during your adventures there have a strong Mexican accent. With that being said, you can see the effort put in to ensure that the accents and the dialects reflect their environments. Granted, there is a part of the game in which you find an isolated people, living deep in the Peruvian jungles, who conveniently speak fluent English. At no point in my playthrough did I ever find any of the dialogue to sound forced or dull. The tone and delivery of each word are crisp and believable. The cutscenes and voice acting are on par with current Hollywood cinematography. Each hallway, building, tree, and bush is a work of art, while the tombs show a horror that’s both beautiful and haunting. The character models are vivid and extremely accurate in facial animations, and the environment seems like magic because the color palette is far more accurate than most games I’ve seen in recent time. They directly reflect the budgets and capabilities of AAA development and I cannot help but be dumbfounded by the talent and effort that this team (Eidos-Montréal, Crystal Dynamics, Nixxes Software, and Square Enix) put forth to bring the universe of Shadow of the Tomb Raider to life. Let’s get down to brass tax: The graphics are incredible. I was immediately sucked in by the beautiful graphics, amazing sound and voice acting, and the overall atmosphere generated by the soundtrack. There are a few puzzles to solve, but they are far more introductory than challenging. You will be diving, swimming, climbing, and jumping your way through this initial area. Lara is introduced to you by the ways of old.
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You begin your endeavor combating Trinity (the bad guys) in Mexico, where the “quest for the sacred knife” (See how well I’m avoiding spoilers?) is well underway. Our lovely hero was also a low-poly, mostly triangular female protagonist who absolutely loved short shorts. In the very first installment of Tomb Raider in 1996, it was far more puzzles and platforms than story or conflict. To no surprise, you play as Lara Croft, the tomb-diving, wall-climbing, gun-slinging, and tight-pants-sporting adventurer. Have no fear of spoilers - none will be shared. This review will focus on the merits of this entry as a standalone title, instead of comparing it to previous entries in the series. Just don’t be surprised if you encounter some frame-rate stutters, slight audio-visual desyncs, or the occasional bad texture rendering. Shadow of the Tomb Raider shows what AAA games should be about. Eerie, challenging, thoughtful, compelling, and downright fun. This place doesn’t belong to you the ancient beings that reside here want to send you to the depths that swallow the shallow walking paths and rock faces that you will climb. After breathing a sigh of relief that you have finally made it past the most epic of death-defying leaps and swings, you realize that you are not alone in this tomb.