Anno 1800 MacBook OS X Version has a new addition, a blueprint feature and its going to help you plan out the city.
Anno 1602 mac os mac#
I would love to play this on my Mac rather than go buy a Windows machine just for the one game Anno: History Edition will include Anno 1602, Anno 1503, Anno 1701, and Anno 1404 (otherwise known as Dawn of Discovery) for $39.99 on Uplay.
Anno 1602 mac os install#
Install this game using Porting Kit up here.
Anno 1602 mac os how to#
Anno 1602 mac os code#
XX COLOR CODE - Color code of STADTFLD.COL color palette for each following pixelįollowing 2 numbers per line: constant / value Offset + 16 XX LENGTH (bytes? or maybe bytes per pixel?)Ġ1 XX TRANSPARENCY - How many of the following pixels on the x-axis are transparent?Ġ2 XX COLORED PIXELS - How many colored pixels are following? Offset + 15 XX LENGTH (bytes? or maybe bytes per pixel?) Offset + 14 XX LENGTH (bytes? or maybe bytes per pixel?) Offset + 13 XX LENGTH (bytes? or maybe bytes per pixel?) XX 4 byte's for every image (containing the begin of the offset) Did you test them all?Ĭould you try GFX/TIERE.BSH by yourself to check if you're getting the same Exception?įor each bsh / sprite sheet (bsh / sprite sheet header)Ġ4 00 Separator - HEADER (currently not sure)Ġ8 00 Separator - HEADER (currently not sure)Ġ9 40 UNKOWN CONSTANT - HEADER (currently not sure)ġ0 00 Separator - HEADER (currently not sure)ġ5 40 UNKOWN CONSTANT - HEADER (currently not sure)ġ6 00 Separator - HEADER (currently not sure)ġ7 XX FILE LENGTH (without 20 byte header)ġ8 XX FILE LENGTH (without 20 byte header)ġ9 XX FILE LENGTH (without 20 byte header)Ģ0 XX FILE LENGTH (without 20 byte header)Ģ1 XX FIRST IMAGE OFFSET (Total number of images = FIRST IMAGE OFFSET / 4) descending order?Ģ2 XX FIRST IMAGE OFFSET (Total number of images = FIRST IMAGE OFFSET / 4) descending order?Ģ3 XX FIRST IMAGE OFFSET (Total number of images = FIRST IMAGE OFFSET / 4) descending order?Ģ4 XX FIRST IMAGE OFFSET (Total number of images = FIRST IMAGE OFFSET / 4) descending order? On your README you have a list with all GFX files.
![anno 1602 mac os anno 1602 mac os](https://i.pinimg.com/736x/e1/0b/e6/e10be6aa5183ec4aba6985b9697f5599--old-games-gameplay.jpg)
Java main.AnnoReader "anno" "GFX/TIERE.BSH"Īt (AnnoReader.java:151)Īt (AnnoReader.java:91)Īt (AnnoReader.java:256) "GFX/STADTFLD.BSH" worked in Eclipse on Mac OS.īut "TIERE.BSH" doesn't work in Terminal AND Eclipse. In the Terminal I used "GFX/STADTFLD.BSH" and in Eclipse I used "GFX/TIERE.BSH". I would really appreciate a solution or a simple workaround!
![anno 1602 mac os anno 1602 mac os](https://i2.wp.com/get-macgames.com/wp-content/uploads/2021/08/annoo2.jpeg)
Reading the color palette works fine.Įclipse IDE for Java Developers Oxygen.3a Release (4.7.3a) Maybe that works a bit differently on MacOS.
![anno 1602 mac os anno 1602 mac os](https://64.media.tumblr.com/9a9a6e77237ef9dba93b1f45d25dbd81/9e464ff1ac284630-84/s1280x1920/0cb3f13f0dcab9a9cb7acf0812209b1a71739c93.jpg)
Currently I don't understand why it doesn't work in Eclipse. I copied the "AnnoReader" class into Eclipse and got the following output:Įxception in thread "main" : Coordinate out of bounds!Īt .setDataElements(IntegerInterleavedRaster.java:301)Īt .setRGB(BufferedImage.java:1016)Īt (AnnoReader.java:147)Īt (AnnoReader.java:89)Īt (AnnoReader.java:252)īut if I compile it via javac in the terminal (as you describe) it works. Unfortunately I got some strange behaviour on my system.